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3-D Vision for navigation and grasping
Kragic, D.; Daniilidis, K. (2016). 3-D Vision for navigation and grasping, in: Siciliano, B. et al. Springer handbook of robotics. pp. 811-824. https://dx.doi.org/10.1007/978-3-319-32552-1_32
In: Siciliano, B.; Khatib, O. (Ed.) (2016). Springer handbook of robotics. Second edition. Springer Verlag: Berlin. ISBN 978-3-319-32550-7; e-ISBN 978-3-319-32552-1. LXXVI, 2227 pp. https://dx.doi.org/10.1007/978-3-319-32552-1

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Auteurs  Top 
  • Kragic, D.
  • Daniilidis, K.

Abstract
    In this chapter, we describe algorithms for three-dimensional (3-D ) vision that help robots accomplish navigation and grasping. To model cameras, we start with the basics of perspective projection and distortion due to lenses. This projection from a 3-D world to a two-dimensional (2-D ) image can be inverted only by using information from the world or multiple 2-D views. If we know the 3-D model of an object or the location of 3-D landmarks, we can solve the pose estimation problem from one view. When two views are available, we can compute the 3-D motion and triangulate to reconstruct the world up to a scale factor. When multiple views are given either as sparse viewpoints or a continuous incoming video, then the robot path can be computer and point tracks can yield a sparse 3-D representation of the world. In order to grasp objects, we can estimate 3-D pose of the end effector or 3-D coordinates of the graspable points on the object.

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